"More Mobs" data pack Wiki

Demons are one of the fiercest foes you will ever encounter in the Nether. They guard the Fortresses from trespassers. Beware of their Demonic wrath.


Demons replace Skeletons inside of Nether Fortresses (you can learn more about the spawning system in "More Mobs" here). You can learn more about how Skeletons spawn here.

You can also summon a Demon using this command: /function imm:summon/imm/demon. You can obtain a Demon Spawn Frame with this command: /function imm:spawn_frame/imm/demon. Make sure to replace the 'imm' portion with whatever version you're playing on if your version is older than Snapshot 3C (example: Snapshot 2A = imm2a).



Demons will pursue players, Villagers, Wandering Traders, Iron Golems and baby Turtles on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They will attempt to avoid obstacles, including sheer cliffs, water and lava, and will try to find the shortest path towards their target. If the Demon is attacked by another mob it will attack it in return.

The Demon is technically an undead mob, but will not drown. However, it will stomp Turtle Eggs and sink in water.


It is possible to give Demons a Golden Apple if they have the Weakness potion effect. Repeating the same process as with curing Zombie Villagers will lead to the Demon creating a large explosion.

Fighting strategies

Players have to be heavily prepared before fighting a Demon. Potions of Fire Resistance are highly advised. Most importantly the Player must avoid other mobs in the Fortress, or lure the Demon out to a safer area. The key to the fight is being able to heal, patience and doing as much damage as possible per once. Pillaring up is not advised as the Thorns enchantment on the Demon's armor is likely to push the attacker off.


As with all demonic mobs, the Demon has to be killed by a player to drop:

(0.85% chance) Held item (Golden Sword enchanted with Fire Aspect 3 by default))

  • 5 experience

Data values

Demons possess the same tags as all Zombie Villagers, but they spawn with a set of additional stats. Click here to see the data values common to all Zombie Villagers.

  • Health: 75
  • Tags: iMM, iMMNether, iMM_Demon
  • Silent: 1b
  • CustomName: {"translate":"imm.entity.demon"} (§6Demon in English US)
  • CustomNameVisible: 0
  • DeathLootTable: imm:entities/imm/demonic
  • CanPickupLoot: 1b
  • Attributes:
    1. generic.maxHealth: 70
    2. generic.knockbackResistance: 0.75
    3. generic.attackDamage: 7
    4. generic.movementSpeed: 0.25
    5. generic.followRange: 30
    6. zombie.spawnReinforcements: 0


The Demon can be required (as the Zombie Villager) for the following advancements (all of which are form vanilla Minecraft):

  • Adventure
  • Monster Hunter
  • Monsters Hunted

The Demon is also required to be killed for the following "More Mobs" advancements:

  • Monster Fighter
  • Mob Fighter

There's also a "More Mobs" advancement that is granted for surviving a Demon blast:

  • Gamers Will Not Be Suppressed!


Version Change
Snapshot 2A Added Demons
Snapshot 3B
  1. Lost Souls no longer drown underwater;
  2. Lost Souls that spawned in End Cities will now convert to Shulkers;
  3. Lost Soul spawn rate nerfed;
  4. The Lost Soul will now despawn if there are no players in a radius of 128 blocks and it doesn't hold or wear anything, unless it's been tagged.
Snapshot 3C
  1. The Lost Soul now despawns like any vanilla hostile mob would, unless it's been tagged;
  2. Lost Souls can no longer summon Zombie reinforcements;
  3. Fixed Lost Souls despawning when the player left the world or dimension.


Demons existed in an old unreleased version of "More Mobs" for the Nether. It functioned pretty much the same as the current version of the mob, except it didn't ever blow up.

Known issues

There are currently no known issues with this mob in the latest release.

See also

Demonic Essence

Demon Spawn Frame

Gallery Edit