Cyclops

The Cyclops is a neutral humanoid mob that spawns uncommonly in taigas, plains, forests and other similar biomes.

Spawning
Cyclops can spawn out of a chicken with a range of 1 through 60 (you can learn more about the spawning system in "More Mobs" here). However, they cannot spawn in the Nether or from an egg. Cyclops also have a baby form but it never spawns naturally. You can learn more about how chickens spawn here.

You can also summon a Cyclops using this command: /function imm:summon/imm/cyclops. You can obtain a Cyclops Spawn Frame with this command: /function imm:spawn_frame/imm/cyclops. Make sure to replace the 'imm' portion with whatever version you're playing on if your version is older than Snapshot 3C (example: Snapshot 2A = imm2a).

Behavior
Cyclops will pursue Villagers, Wandering Traders, Iron Golems and baby Turtles on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They will attempt to avoid obstacles, including sheer cliffs, water and lava, and will try to find the shortest path towards their target. Players will also be pursued if one damages the Cyclops. After 5 minutes, if no Players have been in the radius of 50 blocks of the Cyclops, it will become passive to Players again. If the Cyclops is attacked by another mob it will attack it in return.

The Cyclops is technically an undead mob, but will not burn in sunlight or break doors. However, he will stomp Turtle Eggs and sink in water.

Fighting strategies
It's not advised to fight with a Cyclops in early-game. However, a few simple tactics can make the fight easy even if you just started out. First, make sure you have a durable shield if you plan on fighting head-on, and that you time the attacks correctly. You also need to keep in mind that the Cyclops is not going to get knocked back 75% of the time and that it is very fast. To negate the effect of those attributes you can lure an angry Cyclops into a pool of water and fight it there. Make sure to keep distance and after a while it should die without causing you any harm. You can also build up so that it can't reach you, but pay attention to other mobs around you.

Drops
Cyclops must be killed by a player in order to wield any drops. Here's what you can get:
 * 0-1 Cyclops Ears
 * 0-1 Gold Nuggets
 * 5 experience

Data values
Cyclops possess the same tags as all husks, but they spawn with a set of additional stats. Click here to see the data values common to all husks.
 * Health: 50
 * Tags: iMM, iMMOverworld, iMM_Cyclops (iMM_CyclopsDisturbed if agroed)
 * Silent: 1b
 * CustomName: {"translate":"imm.entity.cyclops"} (§eCyclops in English US)
 * CustomNameVisible: 0
 * PersistenceRequired: 0
 * DeathLootTable: imm:entities/imm/cyclops
 * Attributes:
 * generic.maxHealth: 50
 * generic.knockbackResistance: 0.75
 * generic.attackDamage: 10
 * generic.movementSpeed: 0.4

Advancements
The Cyclops can be required (as the Husk) for the following advancements (all of which are form vanilla Minecraft):
 * Adventure
 * Monster Hunter

The Cyclops is also required to be killed for the following "More Mobs" advancements:
 * Monsters Hunted
 * Monoculars Are Demigod
 * Monster Fighter
 * Mob Fighter

Metahistory
The "More Mobs" Cyclops was largely inspired by the Cyclops mob from Divine RPG (a very popular Minecraft mod back in the day). Major aspects like the intimidating appearance, spawning in Plains and similar environments, and being a strong neutral mob were carried over. Initially the Cyclops was meant to follow you with its head precisely, and its head would be a separate part of their body. It would be their weak spot, and the only vulnerable part of the Cyclops. It was also meant to shoot a laser at the attacker and calm down, similar to Llamas. Later on the weak spot mechanic was reused for the Nether Spider. The Cyclops ended up becoming a simpler mob, with one hitbox, and continuous hostility if provoked. It also uses its strong hands to attack instead of beams.

Known issues
There are currently no known issues with this mob in the latest release.